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how to install unofficial oblivion patch

They comes in .exe as well.
Why spreading information that isnt true?

The instructions that came with the files tell me to extract the files into my Bethesda Softworks/Oblivion folder. As I got the game via Steam, there is no such folder. And I obtained the files from the Dark Creations website - I am not spreading untrue information, I'm just reporting what I see.

Last edited by Kongha; 10 Apr, 2014 @ 6:27am

Last edited by Azrael; 10 Apr, 2014 @ 11:18pm

Originally posted by Azrael:

Decompress the mods inside the "Data" folder of the game, and then activate the mods in "Data Files" from the launcher. Although I recommend using the program Oblivion Mod Manager to arrange properly the loading order (each official DLC followed by its unofficial patch mod and files).

If you plan to use mods that replace textures, you will need Oblivion Mod Manager anyway for its "Archive Invalidation" function that makes that obligatory process really fast and easy. Also, make sure you're using the latest versions of this tool and the mods:

Oblivion Mod Manager
http://www.nexusmods.com/oblivion/mods/2097/

Unofficial Oblivion Patch
http://www.nexusmods.com/oblivion/mods/5296/

Unofficial Shivering Isles Patch
http://www.nexusmods.com/oblivion/mods/10739/

Unofficial Official Mods Patch
http://www.nexusmods.com/oblivion/mods/9969/

this guy knows what he's talking about, you should follow his advice. Download oblivion mod manager, install and open it. Then download the patches that come in a .zip, press "Create", then "Add Archive" and choose each .zip and repeat for each. When this is done, activate the mod (in this case, the patch) you just added to OBMM by pressing its name and install it. When this is done click its name on the side of the window and move it up in the load order until it's directly below the official DLC it affects.
I hope I didn't make it too confusing, you can add me if you want and I'll try to help you out best I can:D:

Thank you! Especially to Azrael and the extra detail from DH. Found the right folder, orderly loaded everything using the OBMM, and so far, so good.

Originally posted by Duck Hunter:

Originally posted by Azrael:

Decompress the mods inside the "Data" folder of the game, and then activate the mods in "Data Files" from the launcher. Although I recommend using the program Oblivion Mod Manager to arrange properly the loading order (each official DLC followed by its unofficial patch mod and files).

If you plan to use mods that replace textures, you will need Oblivion Mod Manager anyway for its "Archive Invalidation" function that makes that obligatory process really fast and easy. Also, make sure you're using the latest versions of this tool and the mods:

Oblivion Mod Manager
http://www.nexusmods.com/oblivion/mods/2097/

Unofficial Oblivion Patch
http://www.nexusmods.com/oblivion/mods/5296/

Unofficial Shivering Isles Patch
http://www.nexusmods.com/oblivion/mods/10739/

Unofficial Official Mods Patch
http://www.nexusmods.com/oblivion/mods/9969/


this guy knows what he's talking about, you should follow his advice. Download oblivion mod manager, install and open it. Then download the patches that come in a .zip, press "Create", then "Add Archive" and choose each .zip and repeat for each. When this is done, activate the mod (in this case, the patch) you just added to OBMM by pressing its name and install it. When this is done click its name on the side of the window and move it up in the load order until it's directly below the official DLC it affects.
I hope I didn't make it too confusing, you can add me if you want and I'll try to help you out best I can:D:

im noob.
so obmm can load .zip or 7z file and process it ? or do i must to use a .omod file with obmm?
also, is there a "auto sort load order" kind of function from OBMM ?

OBMM can handle .zip and 7z.
So kick OBMM and Push "Create"button.
Then "omod creater" dialog box will come up.
Click "Add archive" button and select folder and find "Unofficial Oblivion Patch-5296-3-5-3b.7z".
And there you go.

Last edited by CullinB; 9 Oct, 2015 @ 7:54pm

Originally posted by dum:

so obmm can load .zip or 7z file and process it ? or do i must to use a .omod file with obmm?
also, is there a "auto sort load order" kind of function from OBMM ?

About OBMM, follow Tat-n good instruction :)

Use the program BOSS for auto sorting, its up to date with the current mods and it will put the mods in correct order. Some will suggest the new LOOT but it will NOT sort the mods correct for Oblivion (LOOT is more for Skyrim, New vegas and fallout 3).

Antar

6 Jul, 2017 @ 6:03am

Originally posted by CullinB:

OBMM can handle .zip and 7z.
So kick OBMM and Push "Create"button.
Then "omod creater" dialog box will come up.
Click "Add archive" button and select folder and find "Unofficial Oblivion Patch-5296-3-5-3b.7z".
And there you go.

And then, WHAT??? A 100$ question. I followed everything, but this achieves absolutely nothing. After you do all this the mod is still not installed. It is useless advice unless you can disclose what you do next (and all the other steps necessary). Thanks

how to install unofficial oblivion patch

Source: https://steamcommunity.com/app/22330/discussions/0/540738051910610998/

Posted by: prindlelareltat.blogspot.com

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